Update of week#7


Hello everyone,

Once again we come back with an update for our project "Finding Loaf".

Some more props were modeled and fixed collision issues for models from previous week.

Character rigs and animations were made this week to implement an Ai running away from the player.



We also finished working on the Jetpack, added a timer to the level, implemented a HUD and did some fine tuning to the blueprints of the temperature function.

Completed  implementation of the ingredient system in our programming test map. There are 2 different Ingredients which can be picked up, Bacon and Carrots, which can be either moldy or not. In addition to that we added a "recipe system" which generates a random list of ingredients that the player has to collect. Right now they aren't shown through any UI so I implemented shortcuts for debug purposes. 'R' generates a new Recipe based on the current settings (max/min number of ingredients, list of available ingredients), 'T' shows you which ingredients from the recipe are still missing and 'Z' displays a list of the Ingredients the player picked up as well as if they're moldy or not. Lastly we added a fridge actor that can remove the mold on any ingredients the player after a given amount of time. Next week we will work on adding the visual representation for attached ingredients, implementing the ingredients which already have a model and rats that attack ingredients.


Files

FindingLoaf.zip 144 MB
Mar 24, 2021

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